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:iconherooftime1000:herooftime1000 posted a status


I'm going to be honest here. I understand why people are so split between Chrono Cross. Frankly, I find it to be a good game that stands on its own. Others may think the events of the game, if you pay attention to the story, completely undo the efforts of the first game and make it a betrayal to the two game series. (Three, if you count Radical Dreamers but, hey, who does?) But, I think after coming back to the series again, I think I can safely say that Cross blows it out of the water when it comes to memorable music.

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:iconekardshadowreaver:
EkardShadowreaver Featured By Owner Nov 21, 2017
It's not just the story of the game. There are a lot of reasons why fans are split.

The story IS quite possibly by and far the biggest issue--it's not really so much a direct sequel as it is more of a sort of a game that feels like it was just rather vaguely tied into the Chrono Trigger lore. Almost none of the playable characters from Chrono Trigger we came to know and love from the first game come back in any real meaningful capacity--Glenn and Magil are available and are implied to be shout-outs/throw backs to Frog and Magus respectively, but Magil was stated not to be Magus at all and Glenn wound up being just more of a reference to Frog and more of a character in his own right that was more of a pale imitation. Crono, Lucca, and Marle are implied to be dead, having passed away before the start of the series. Ayla straight up isn't mentioned at all, and the only real remaining playable character--Robo--comes back in the form of the Prometheus Circuit and he basically only exists to be brought in, give some exposition, and promptly killed off.

Speaking of playable characters, Chrono Cross had a grand total of roughly 40 characters you could recruit into the party--and it was not possible to recruit them all on a single play through. You needed to play the game to completion from the beginning at least three times and make certain decisions at plot critical junctures to take the story elsewhere to be able to recruit the characters you didn't do so the last time. The problem is with so many characters to play as, almost none of them really have any true personality to speak of aside from written in accents as they all largely had the same dialogue in cutscenes, just presented in an ever-so-slightly different manner. The vast majority of these people were flat, bland, and for the most part generally unlikable.

A lot of people also had some gripes with how the actual battle system was set up as well. A lot of gamers through the battle system was clunky and needlessly complex. I could go on more but I think I've already ranted enough as is. XD
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:iconherooftime1000:
herooftime1000 Featured By Owner Nov 21, 2017
I get that. I understand the game does have a lot of issues. I agree with pretty much everything you just said.

But, I'll still defend the game's music to the death.
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:iconekardshadowreaver:
EkardShadowreaver Featured By Owner Nov 23, 2017
Oh, yeah, nothing wrong with that! Hell, I love Chrono Cross's music myself! Chromantique and Fields of Time are two of my favorite tracks, and Time's Scar still sends chills down my spine. I've even used the theme of the SS Zelbess as my outro theme for a number of my YouTube videos.

There's loads of games I don't much care for, but whose soundtracks are amazing.
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:iconluohanpone:
luohanpone Featured By Owner Nov 21, 2017  Hobbyist Digital Artist
It was so different in vision that I always kind of viewed it as its own game with a bit of fan service for CT.  I didn't beat it and don't remember a whole lot of the CT connections, but it was really an amazing piece of work for the time.  One of the best-looking and best-sounding PSX games.  Amazing texture work.  I really ought to properly beat it sometime. 
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